論文

2025

  1. 情報の不足と偏りを題材に生まれる対話「IMAGINE HOME, SWEET HOME」から 朴炫貞・宮本道人 人工知能学会誌 Vol.40 No.3 2025-05-00
  2. Charting the Future: An Experimental Investigation of a Chart Tool's Potential to Support Science Fiction Prototyping Workshops Minegishi, T., Nishinaka, M., Shibata, K., Nakamura, K., Miyamoto, D., Fujimoto, A., & Osawa, H. SSRN 5323930 2025-00-00
  3. Toward the Inclusion of Human Factors in Intelligence Augmentation: Perspectives From a Bibliometric Analysis Nishinaka, M. & Shirahada, K. The Human Side of Service Engineering, AHFE 2025 (invited, accepted, to appear) 2025-00-00

2024

  1. Navigating Communication Patterns and Personalities in User Preference During Human-Agent Interaction Wu Y., Osawa H. HAI 2024 - Proceedings of the 12th International Conference on Human-Agent Interaction 2024-11-24
  2. Enhancing Cooperative Behavior through Subtle Communication Cues: The Impact of Hint Order and Hesitation in Hanabi Miyata K., Osawa H. HAI 2024 - Proceedings of the 12th International Conference on Human-Agent Interaction 2024-11-24
  3. Metaverse Perspectives from Japan: A Participatory Speculative Design Case Study Hohendanner M., Ullstein C., Miyamoto D., Huffman E.F., Socher G., Grossklags J., Osawa H. Proceedings of the ACM on Human-Computer Interaction 2024-11-08
  4. 『サスティナビリティを推進する提供側組織と施策実施に関する文献調査』 西中 美和 研究・イノベーション学会第39回年次学術大会(2024年度) 「再生的経済社会に向けた技術経営②」 2024-10-27
  5. Transformation of Relaxation Time: Proposal of Touch Care Using Tapping Robot Minori Furusawa, Hirotaka Osawa Lecture Notes in Computer Science, Springer 2024-07-04
  6. Exploring Changes in Social Distance and Participant Discomfort with Virtual Robot Head and Visual Familiarity Tomoya Minegishi, Hirotaka Osawa Lecture Notes in Computer Science, Springer 2024-07-04
  7. Analysis of discourse structure and idea support in SF prototyping Hirotaka Osawa ESTIDIA Conference Exploring Real-life, Fictional and Virtual Dialogue: Similarities, Differences and Complementarities 2024-06-14
  8. 『未来構想手法への共感要素の適用可能性の考察:ワーキングペーパー』 西中 美和 2024年度人工知能学会全国大会(第38回)OS-32人工知能と物語応用 2024-05-28
  9. アイデア提示により議論の活性化を支援するバーチャルエージェントの提案 峯岸 朋弥, 大澤 博隆 人工知能学会全国大会論文集, 人工知能学会 2024-05-28
  10. 寸劇を用いた SF プロトタイピングの参加者評価 藤木玲緒, 峯岸朋弥, 大澤博隆 人工知能学会全国大会論文集, 人工知能学会 2024-05-28
  11. SF が越える立場の差: SF プロトタイピングにおける参加者の発話推移の分析 工藤万洋, 大澤博隆, 峯岸朋弥 人工知能学会全国大会論文集, 人工知能学会 2024-05-28
  12. 協力型カードゲームHanabiにおける暗黙のシグナルの分析 宮田 貫誠, 大澤 博隆 HAIシンポジウム2024 2024-03-05
  13. 大規模言語モデルチャットシステムを用いた性格類型の再現 原野 響, 大澤 博隆 HAIシンポジウム2024 2024-03-05
  14. SF 作品で描かれる人工知能のリスク分析 原野 響, 大澤 博隆 HAIシンポジウム2024 2024-03-05
  15. バーチャルロボットヘッドにおける 観察者の対人距離及び印象分析 安藤 美鈴, 峯岸 朋弥, 大澤 博隆 HAIシンポジウム2024 2024-03-05
  16. おままごと体験におけるエージェントと幼児の対話インタラクション 市川 和磨, 大澤 博隆 HAIシンポジウム2024 2024-03-05
  17. Experimentation of Integrating Roadmapping and Sci-Fi Prototyping Methods Nishinaka M., Shirahada K., Kishita Y., Miyamoto D., Osawa H., Kiyokawa S., Takeda H. PICMET 2024 - 2024 Portland International Conference on Management of Engineering and Technology: Technology Management in the Artificial Intelligence Era, Proceedings 2024-00-00
  18. AIWolfDial 2024: Summary of Natural Language Division of 6th International AIWolf Contest Kano Y., Sahashi Y., Watanabe N., Kagaminuma K., Aranha C., Katagami D., Harada K., Inaba M., Ito T., Osawa H., Otsuki T., Toriumi F. 2nd International AIWolfDial Workshop, held in conjunction with the 17th International Natural Language Generation Conference - Proceedings of the Workshop 2024-00-00
  19. Experimentation of Integrating Roadmapping and Sci-fi Prototyping Methods Nishinaka, M., Shirahada, K., Kishita, Miyamoto, D., Osawa, H., H., Kiyokawa, S., and Takeda, H. 2024 Portland International Conference on Management of Engineering and Technology (PICMET), IEEE, pp. 1–8. 2024-00-00
  20. 『創作を用いたワークショップにおける参加者の発話分析:未来ビジョン形成のための発散と議論手順の重要性』 峯岸 朋弥, 大澤 博隆, 宮本 道人, 藤本 敦也, 西中 美和 グローバルビジネスジャーナル 9(1), pp.10-19. 2024-00-00

2023

  1. 創作を用いたワークショップにおける参加者の発話分析 未来ビジョン形成のための発散と議論手順の重要性 峯岸 朋弥, 大澤 博隆, 宮本 道人, 藤本 敦也, 西中 美和 グローバルビジネスジャーナル, 一般社団法人 グローバルビジネス学会 2023-12-00
  2. Impact on sense of agency of work sharing when multiple people successfully collaborate with constrained work Taichi Sono, Hirotaka Osawa International Symposium on Advanced Intelligent Systems 2023-12-00
  3. Cooperative Principle in Cybernetic Avatar: Guideline for Merging Teleoperation with Multiple Users Hirotaka Osawa, Taichi Sono International Symposium on Advanced Intelligent Systems 2023-12-00
  4. Social Pressure in Co-Manipulation: From Verification of Refrains in Communication During Fusion Avatar Manipulation Taichi Sono, Hirotaka Osawa International Conference on Collaboration Technologies and Social Computing, Springer 2023-08-29
  5. Comparative Study of Roadmapping and Sci-fi Prototyping Methods to Develop a Knowledge Management Framework Miwa Nishinaka, Kunio Shirahada, Yusuke Kishita, Hisashi Masuda, Hideaki Takeda, Dohjin Miyamoto, Hirotaka Osawa Portland International Conference on Management of Engineering and Technology, IEEE 2023-07-00
  6. Human–agent interaction as augmentation of social intelligence Osawa H. Artificial Life and Robotics, Artificial Life and Robotics 2023-05-00
  7. 最近傍計算による遠隔操作提示補正手法を介した環境インタラクション時の操作主体感の改善 岨野 太一, 大澤 博隆 情報処理学会論文誌, 情報処理学会 2023-02-00
  8. Evaluating Sci-fi Readers’ Perspective: Correlation between Immersive Emotion and Speculative Factors Yuuki Namba, Miwa Nishinaka, Sachiko Kiyokawa, Dohjin Miyamoto, Tomoya Minegishi, Ryu Miyata, Hirotaka Osawa IIAI Letters on Informatics and Interdisciplinary Research, International Institute of Applied Informatics 2023-00-00
  9. 良い倫理的意思決定のための倫理綱領――研究・イノベーションと倫理 大谷 卓史, 大澤 博隆, 久木田 水生 電子情報通信学会誌 2023-00-00
  10. 協力ゲーム Hanabi を用いた察するコミュニケーションのモデル 構築 森田 純哉, 大澤 博隆 HAI シンポジウム 2023論文集 2023-00-00

2022

  1. Interaction in remote peddling using avatar robot by people with disabilities Takashi Kanetsuna, Kazuaki Takeuchi, Hiroaki Kato, Taichi Sono, Hirotaka Osawa, Kentaro Yoshifuji, Yoichi Yamazaki International Conference on Human-Agent Interaction 2022-12-05
  2. Social agents as catalysts: Social dynamics in the classroom with book introduction robot Osawa H., Horino K., Sato T. Frontiers in Robotics and AI, Frontiers in Robotics and AI 2022-11-23
  3. SFプロトタイピングを手助けする多人数同時接続型Webアプリケーションの試作 峯岸 朋弥, 宮本 道人, 大澤 博隆 研究報告グループウェアとネットワークサービス 2022-03-00
  4. Visions of Artificial Intelligence and Robots in Science Fiction: a computational analysis Osawa H., Miyamoto D., Hase S., Saijo R., Fukuchi K., Miyake Y. International Journal of Social Robotics, International Journal of Social Robotics 2022-00-00
  5. Hanabiゲームにおける認知モデルを用いた協力行動分析の提案 川越 敦, 大澤 博隆 人工知能学会全国大会論文集, 一般社団法人 人工知能学会 2022-00-00
  6. 協力ゲーム Hanabi を用いた協調行動のモデル化 ー共通経験の蓄積に関する検討ー 森田 純哉, 大澤 博隆 日本認知科学年次大会論文集 2022-00-00

2021

  1. グループディスカッションにおける可視化情報提示に基づく気づき支援 吉添 衛, 服部 宏充, 江間 有沙, 大澤 博隆, 神崎 宣次, 久木田 水生, 小川 祐樹 ヒューマンインタフェース学会論文誌, ヒューマンインタフェース学会 2021-11-25
  2. バーチャルロボットヘッドに対する人間の対人距離と視線推定に関する研究 峯岸朋弥、大澤博隆 知能と情報(日本知能情報ファジィ学会誌), Japan Society for Fuzzy Theory and Intelligent Informatics 2021-11-15
  3. Tele-Nininbaori: Intentional Harmonization in Cybernetic Avatar with Simultaneous Operation by Two-persons Osawa H., Sono T. HAI 2021 - Proceedings of the 9th International User Modeling, Adaptation and Personalization Human-Agent Interaction, ACM 2021-11-09
  4. Emergence of Cooperative Impression With Self-Estimation, Thinking Time, and Concordance of Risk Sensitivity in Playing Hanabi Osawa H., Kawagoe A., Sato E., Kato T. Frontiers in Robotics and AI, Frontiers in Robotics and AI 2021-10-12
  5. SFプロトタイピングを用いた未来ビジョン作成の評価 大澤博隆, 宮本道人, 藤本敦也, 関根秀真 インタラクション2021 2021-03-00
  6. Negotiation in Hidden Identity: Designing Protocol for Werewolf Game Osawa H., Otsuki T., Aranha C., Toriumi F. Studies in Computational Intelligence, Studies in Computational Intelligence 2021-00-00

2020

  1. Concordance of Risk Tendency Increases User's Satisfaction: Verification of Agents in Cooperative Game Hanabi Kawagoe A., Osawa H. HAI 2020 - Proceedings of the 8th International Conference on Human-Agent Interaction, ACM 2020-11-10
  2. Do You Move Unconsciously? Accuracy of Social Distance and Line of Sight between a Virtual Robot Head and Humans Minegishi T., Osawa H. 29th IEEE International Conference on Robot and Human Interactive Communication, RO-MAN 2020, IEEE 2020-08-00
  3. Social Glasses: Simulating Interactive Gaze for Visually Impaired People in Face-to-Face Communication Qiu S., Hu J., Han T., Osawa H., Rauterberg M. International Journal of Human-Computer Interaction, International Journal of Human-Computer Interaction 2020-05-27
  4. ВЛИЯНИЕ НАУЧНОЙ ФАНТАСТИКИ НА ПРЕДСТАВЛЕНИЯ О БУДУЩЕМ ИСКУССТВЕННОГО ИНТЕЛЛЕКТА Осава, Х, Хасе, С, Миямото, Д, Сайджо, Р, Фукучи, К, Мияке, Е Technologos, PNRPU Publishing House 2020-02-00
  5. An evaluation of a wearable assistive device for augmenting social interactions Qiu S., Hu J., Han T., Osawa H., Rauterberg M. IEEE Access, IEEE Access 2020-00-00
  6. Reducing Partner’s Cognitive Load by Estimating the Level of Understanding in the Cooperative Game Hanabi Sato E., Osawa H. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Springer 2020-00-00
  7. Challenges and Main Results of the Automated Negotiating Agents Competition (ANAC) 2019 Reyhan Aydogan, Tim Baarslag, Katsuhide Fujita, Johnathan Mell, Jonathan Gratch, Dave de Jonge, Yasser Mohammad, Shinji Nakadai, Satoshi Morinaga, Hirotaka Osawa, Claus Aranha, Catholijn M. Jonker Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Springer 2020-00-00
  8. 協力ゲームHanabiにおける人間の個性とエージェントの評価の間にある関係の調査 川越, 敦, 大澤, 博隆 人工知能学会全国大会論文集, 一般社団法人 人工知能学会 2020-00-00
  9. サイエンスフィクションにおける人工知能描写の分析 大澤 博隆, 宮本 道人, 長谷 敏司, 西條 玲奈, 福地 健太郎, 三宅 陽一郎 人工知能学会全国大会論文集, 一般社団法人 人工知能学会 2020-00-00
  10. ビデオ人狼での他者説得に見られる非言語情報の調査 大澤 博隆 日本認知科学会第37回大会 2020-00-00

2019

  1. Power of looking together: An analysis of social facilitation by Agent's mutual gaze Toyono T., Osawa H. IET Cyber-Physical Systems: Theory and Applications, IET Cyber-Physical Systems: Theory and Applications 2019-09-01
  2. 欧州SATORIプロジェクトにおける研究開発倫理ガイドライン開発(1)背景と概要 大谷 卓史, 大澤 博隆, 久木田 水生, 西條 玲奈 電子情報通信学会技術研究報告 = IEICE technical report : 信学技報, 東京 : 電子情報通信学会 2019-07-00
  3. Learning Ecosystem in Elementary School Using Modifiable Humanoid Robot Sato T., Osawa H. ACM/IEEE International Conference on Human-Robot Interaction, ACM/IEEE International Conference on Human-Robot Interaction 2019-03-22
  4. Clarifying Privacy, Property, and Power: Case Study on Value Conflict between Communities Ema A., Osawa H., Saijo R., Kubo A., Otani T., Hattori H., Akiya N., Kanzaki N., Kukita M., Komatani K., Ichise R. Proceedings of the IEEE, Proceedings of the IEEE 2019-03-00
  5. 相手の思考時間の長短によって推定の信頼度を変更する協力ゲームHanabiのエージェントの開発及び評価 佐藤, 栄介, 大澤, 博隆 人工知能学会全国大会論文集, 一般社団法人 人工知能学会 2019-00-00
  6. 実世界人狼ゲームのジェスチャーの分析 高山, 周太郎, 大澤, 博隆 人工知能学会全国大会論文集, 一般社団法人 人工知能学会 2019-00-00

2018

  1. I know you better than you know yourself: Estimation of blind self improves acceptance for an agent Kato T., Osawa H. HAI 2018 - Proceedings of the 6th International Conference on Human-Agent Interaction, HAI 2018 - Proceedings of the 6th International Conference on Human-Agent Interaction 2018-12-04
  2. Power of looking together: Analysis of social facilitation by agent’s mutual gaze Toyono T., Osawa H. HAI 2018 - Proceedings of the 6th International Conference on Human-Agent Interaction, HAI 2018 - Proceedings of the 6th International Conference on Human-Agent Interaction 2018-12-04
  3. 多様な価値観への気づき支援 : 議論の可視化と考察 (特集 人工知能社会のあるべき姿を求めて) 吉添 衛, 服部 宏充, 江間 有沙, 大澤 博隆, 神崎 宣次 科学技術社会論研究, 科学技術社会論学会 2018-12-00
  4. 協力ゲーム Hanabi における相手の思考時間を戦略の指標に加えたエージェントの開発と評価 佐藤 栄介, 加藤 拓也, 大澤 博隆 ゲームプログラミングワークショップ2018論文集, 情報処理学会 2018-11-09
  5. telepresence robot’s salutations to trigger informal conversation with teleworkers Kuzuoka H., Kodama Y., Xu J., Myodo E., Harada E., Osawa H. Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW 2018-10-30
  6. 進化シミュレーションを用いたエージェントにおける情報共有の分析 汪, 博豪, 大澤, 博隆, 佐藤, 健 JSAI大会論文集, 一般社団法人 人工知能学会 2018-07-00
  7. 人狼BBSに対する役職表明・能力行使報告情報のアノテーション 稲葉, 通将, 狩野, 芳伸, 大澤, 博隆, 大槻, 恭士, 片上, 大輔, 鳥海, 不二夫 JSAI大会論文集, 一般社団法人 人工知能学会 2018-07-00
  8. 他者視点の推定を用いたエージェント評価の向上:カードゲームHanabiのAIとの対戦分析から 加藤, 拓也, 大澤, 博隆 JSAI大会論文集, 一般社団法人 人工知能学会 2018-07-00
  9. 公的であり私的:ファン研究炎上の分析 大澤, 博隆, 大谷, 卓史, 江間, 有沙, 西條, 玲奈, 久保, 明教, 神崎, 宣次, 久木田, 水生, 市瀬, 龍太郎, 服部, 宏充, 秋谷, 直矩 JSAI大会論文集, 一般社団法人 人工知能学会 2018-07-00
  10. Development of real-world agent system for werewolf game Wang B., Osawa H., Toyono T., Toriumi F., Katagami D. Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS, Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS 2018-00-00
  11. How implicit communication emerges during conversation game Wang B., Osawa H., Satoh K. Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS, Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS 2018-00-00
  12. HCI design for people with visual disability in social interaction Qiu S., Han T., Osawa H., Rauterberg M., Hu J. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 2018-00-00
  13. サイエンスフィクションを用いた人工知能の未来像の検討手法 大澤 博隆, 長谷 敏司, 宮本 道人, 西條 玲奈, 福地 健太郎, 三宅 陽一郎 人工知能学会第二種研究会資料, 一般社団法人 人工知能学会 2018-00-00

Publications

2025

  1. 情報の不足と偏りを題材に生まれる対話「IMAGINE HOME, SWEET HOME」から 朴炫貞・宮本道人 人工知能学会誌 Vol.40 No.3 2025-05-00
  2. Charting the Future: An Experimental Investigation of a Chart Tool's Potential to Support Science Fiction Prototyping Workshops Minegishi, T., Nishinaka, M., Shibata, K., Nakamura, K., Miyamoto, D., Fujimoto, A., & Osawa, H. SSRN 5323930 2025-00-00
  3. Toward the Inclusion of Human Factors in Intelligence Augmentation: Perspectives From a Bibliometric Analysis Nishinaka, M. & Shirahada, K. The Human Side of Service Engineering, AHFE 2025 (invited, accepted, to appear) 2025-00-00

2024

  1. Navigating Communication Patterns and Personalities in User Preference During Human-Agent Interaction Wu Y., Osawa H. HAI 2024 - Proceedings of the 12th International Conference on Human-Agent Interaction 2024-11-24
  2. Enhancing Cooperative Behavior through Subtle Communication Cues: The Impact of Hint Order and Hesitation in Hanabi Miyata K., Osawa H. HAI 2024 - Proceedings of the 12th International Conference on Human-Agent Interaction 2024-11-24
  3. Metaverse Perspectives from Japan: A Participatory Speculative Design Case Study. Michel Hohendanner, Chiara Ullstein, Dohjin Miyamoto, Emma Fukuwatari Huffman, Gudrun Socher, Jens Grossklags, Hirotaka Osawa Proceedings of the ACM on Human-Computer Interaction 2024-11-08
  4. 『サスティナビリティを推進する提供側組織と施策実施に関する文献調査』 西中 美和 研究・イノベーション学会第39回年次学術大会(2024年度) 「再生的経済社会に向けた技術経営②」 2024-10-27
  5. Transformation of Relaxation Time: Proposal of Touch Care Using Tapping Robot Minori Furusawa, Hirotaka Osawa Lecture Notes in Computer Science, Springer 2024-07-04
  6. Exploring Changes in Social Distance and Participant Discomfort with Virtual Robot Head and Visual Familiarity Tomoya Minegishi, Hirotaka Osawa Lecture Notes in Computer Science, Springer 2024-07-04
  7. Analysis of discourse structure and idea support in SF prototyping Hirotaka Osawa ESTIDIA Conference Exploring Real-life, Fictional and Virtual Dialogue: Similarities, Differences and Complementarities 2024-06-14
  8. 『未来構想手法への共感要素の適用可能性の考察:ワーキングペーパー』 西中 美和 2024年度人工知能学会全国大会(第38回)OS-32人工知能と物語応用 2024-05-28
  9. Proposing a Virtual Agent to Enhance Discussion through Idea Presentation Tomoya Minegishi, Hirotaka Osawa Annual conference of the Japanese Society for Artificial Intelligence, Japanese Society for Artificial Intelligence 2024-05-28
  10. Proposing a Virtual Agent to Enhance Discussion through Idea Presentation Reo Fujiki, Tomoya Minegishi, Hirotaka Osawa Annual conference of the Japanese Society for Artificial Intelligence, Japanese Society for Artificial Intelligence 2024-05-28
  11. Proposing a Virtual Agent to Enhance Discussion through Idea Presentation Kazuhiro Kudo, Hirotaka Osawa, Tomoya Minegishi Annual conference of the Japanese Society for Artificial Intelligence, Japanese Society for Artificial Intelligence 2024-05-28
  12. Analysis of Implicit Signals in the Cooperative Card Game Hanabi Kansei Miyata, Hirotaka Osawa HAI symposium 2024 2024-03-05
  13. Representation of Openness to Experience Using a Large Language Model Chat System Hibiki Harano, Hirotaka Osawa HAI symposium 2024 2024-03-05
  14. Analysis of the risks of artificial intelligence as portrayed in science fiction works Hibiki Harano, Hirotaka Osawa HAI symposium 2024 2024-03-05
  15. Human interpersonal distance and impression analysis of a Virtual Robot Head Misuzu Ando, Tomoya Minegishi, Hirotaka Osawa HAI symposium 2024 2024-03-05
  16. Interactive interaction between agent and toddler in a make-believe experience Kazuma Ichikawa, Hirotaka Osawa HAI symposium 2024 2024-03-05
  17. Experimentation of Integrating Roadmapping and Sci-Fi Prototyping Methods Nishinaka M., Shirahada K., Kishita Y., Miyamoto D., Osawa H., Kiyokawa S., Takeda H. PICMET 2024 - 2024 Portland International Conference on Management of Engineering and Technology: Technology Management in the Artificial Intelligence Era, Proceedings 2024-00-00
  18. AIWolfDial 2024: Summary of Natural Language Division of 6th International AIWolf Contest Kano Y., Sahashi Y., Watanabe N., Kagaminuma K., Aranha C., Katagami D., Harada K., Inaba M., Ito T., Osawa H., Otsuki T., Toriumi F. 2nd International AIWolfDial Workshop, held in conjunction with the 17th International Natural Language Generation Conference - Proceedings of the Workshop 2024-00-00
  19. Experimentation of Integrating Roadmapping and Sci-fi Prototyping Methods Nishinaka, M., Shirahada, K., Kishita, Miyamoto, D., Osawa, H., H., Kiyokawa, S., and Takeda, H. 2024 Portland International Conference on Management of Engineering and Technology (PICMET), IEEE, pp. 1–8. 2024-00-00
  20. 『創作を用いたワークショップにおける参加者の発話分析:未来ビジョン形成のための発散と議論手順の重要性』 峯岸 朋弥, 大澤 博隆, 宮本 道人, 藤本 敦也, 西中 美和 グローバルビジネスジャーナル 9(1), pp.10-19. 2024-00-00

2023

  1. Analysis of Participants’ Discourse in a Workshop using Creating Writing: the Importance of Divergence and Discussion Procedures for Future Vision Formation Tomoya MINEGISHI, Hirotaka OSAWA, Dohjin MIYAMOTO, Atsuya FUJIMOTO, Miwa NISHINAKA Global Business Journal, Society of Global Business 2023-12-00
  2. Impact on sense of agency of work sharing when multiple people successfully collaborate with constrained work Taichi Sono, Hirotaka Osawa International Symposium on Advanced Intelligent Systems 2023-12-00
  3. Cooperative Principle in Cybernetic Avatar: Guideline for Merging Teleoperation with Multiple Users Hirotaka Osawa, Taichi Sono International Symposium on Advanced Intelligent Systems 2023-12-00
  4. Social Pressure in Co-Manipulation: From Verification of Refrains in Communication During Fusion Avatar Manipulation Taichi Sono, Hirotaka Osawa International Conference on Collaboration Technologies and Social Computing, Springer 2023-08-29
  5. Comparative Study of Roadmapping and Sci-fi Prototyping Methods to Develop a Knowledge Management Framework Miwa Nishinaka, Kunio Shirahada, Yusuke Kishita, Hisashi Masuda, Hideaki Takeda, Dohjin Miyamoto, Hirotaka Osawa Portland International Conference on Management of Engineering and Technology, IEEE 2023-07-00
  6. Human-agent interaction as augmentation of social intelligence. Hirotaka Osawa Artificial Life and Robotics, Artificial Life and Robotics 2023-05-00
  7. Improvement of the Sense of Control Subjectivity during Environmental Interaction via a Teleoperation Presentation Correction Method Based on Nearest Neighbor Computation Taichi Sono, Hirotaka Osawa Transactions of Information Processing Society of Japan, Information Processing Society of Japan (IPSJ) 2023-02-00
  8. Evaluating Sci-fi Readers’ Perspective: Correlation between Immersive Emotion and Speculative Factors Yuuki Namba, Miwa Nishinaka, Sachiko Kiyokawa, Dohjin Miyamoto, Tomoya Minegishi, Ryu Miyata, Hirotaka Osawa IIAI Letters on Informatics and Interdisciplinary Research, International Institute of Applied Informatics 2023-00-00
  9. 良い倫理的意思決定のための倫理綱領――研究・イノベーションと倫理 Kukita Minao 電子情報通信学会誌 2023-00-00
  10. 協力ゲーム Hanabi を用いた察するコミュニケーションのモデル 構築 森田 純哉, 大澤 博隆 HAI シンポジウム 2023論文集 2023-00-00

2022

  1. Interaction in remote peddling using avatar robot by people with disabilities Takashi Kanetsuna, Kazuaki Takeuchi, Hiroaki Kato, Taichi Sono, Hirotaka Osawa, Kentaro Yoshifuji, Yoichi Yamazaki International Conference on Human-Agent Interaction 2022-12-05
  2. Social agents as catalysts: Social dynamics in the classroom with book introduction robot. Hirotaka Osawa, Kohei Horino, Takuya Sato Frontiers in Robotics and AI, Frontiers in Robotics and AI 2022-11-23
  3. SFプロトタイピングを手助けする多人数同時接続型Webアプリケーションの試作 峯岸 朋弥, 宮本 道人, 大澤 博隆 研究報告グループウェアとネットワークサービス 2022-03-00
  4. Visions of Artificial Intelligence and Robots in Science Fiction: a computational analysis Hirotaka Osawa, Dohjin Miyamoto, Satoshi Hase, Reina Saijo, Kentaro Fukuchi, Yoichiro Miyake International Journal of Social Robotics, Springer Science and Business Media LLC 2022-00-00
  5. The Proposal of Cooperative Behavior Analysis using Cognitive Model in Hanabi Game KAWAGOE Atsushi, OSAWA Hirotaka Proceedings of the Annual Conference of JSAI, The Japanese Society for Artificial Intelligence 2022-00-00
  6. 協力ゲーム Hanabi を用いた協調行動のモデル化 ー共通経験の蓄積に関する検討ー 森田 純哉, 大澤 博隆 日本認知科学年次大会論文集 2022-00-00

2021

  1. Value Awareness Support based on Visualized Clues for Group Discussion Yoshizoe Mamoru, Hattori Hiromitsu, Ema Arisa, Osawa Hirotaka, Kanzaki Nobutsugu, Kukita Minao, Ogawa Yuki The Transactions of Human Interface Society, Human Interface Society 2021-11-25
  2. Accuracy of Interpersonal Distance and Line of Sight Between a Virtual Robot Head and Humans MINEGISHI Tomoya, OSAWA Hirotaka Journal of Japan Society for Fuzzy Theory and Intelligent Informatics, Japan Society for Fuzzy Theory and Intelligent Informatics 2021-11-15
  3. Tele-Nininbaori: Intentional Harmonization in Cybernetic Avatar with Simultaneous Operation by Two-persons. Hirotaka Osawa, Taichi Sono HAI '21: International Conference on Human-Agent Interaction(HAI), ACM 2021-11-09
  4. Emergence of Cooperative Impression With Self-Estimation, Thinking Time, and Concordance of Risk Sensitivity in Playing Hanabi. Hirotaka Osawa, Atsushi Kawagoe, Eisuke Sato, Takuya Kato Frontiers in Robotics and AI, Frontiers in Robotics and AI 2021-10-12
  5. Evaluation of Future Vision Creation Using SF Prototyping Hirotaka Osawa, Dohjin Miyamoto, Atsuya Fujimoto, Hozuma Sekine Interaction 2021 2021-03-00
  6. Negotiation in Hidden Identity: Designing Protocol for Werewolf Game Osawa, Hirotaka, Otsuki, Takashi, Aranha, Claus de Castro, Toriumi, Fujio In Twelfth International Workshop on Agent-based Complex Automated Negotiations (ACAN2019), Studies in Computational Intelligence 2021-00-00

2020

  1. Concordance of Risk Tendency Increases User's Satisfaction: Verification of Agents in Cooperative Game Hanabi Atsushi Kawagoe, Hirotaka Osawa HAI 2020 - Proceedings of the 8th International Conference on Human-Agent Interaction, ACM 2020-11-10
  2. Do You Move Unconsciously? Accuracy of Social Distance and Line of Sight between a Virtual Robot Head and Humans Tomoya Minegishi, Hirotaka Osawa 29th IEEE International Conference on Robot and Human Interactive Communication, RO-MAN 2020, IEEE 2020-08-00
  3. Social Glasses: Simulating Interactive Gaze for Visually Impaired People in Face-to-Face Communication Shi Qiu, Jun Hu, Ting Han, Hirotaka Osawa, Matthias Rauterberg International Journal of Human-Computer Interaction, TAYLOR & FRANCIS INC 2020-05-27
  4. ENVISIONING FUTURE OF ARTIFICIAL INTELLIGENCE WITH SCIENCE FICTION Hirotaka Osawa, Satoshi Hase, Dohjin Miyamoto, Reina Saijo, Kentaro Fukuchi, Yoichiro Miyake Technologos, PNRPU Publishing House 2020-02-00
  5. An evaluation of a wearable assistive device for augmenting social interactions Shi Qiu, Jun Hu, Ting Han, Hirotaka Osawa, Matthias Rauterberg IEEE Access, IEEE Access 2020-00-00
  6. Reducing Partner's Cognitive Load by Estimating the Level of Understanding in the Cooperative Game Hanabi. Eisuke Sato, Hirotaka Osawa Advances in Computer Games - 16th International Conference(ACG), Springer 2020-00-00
  7. Challenges and Main Results of the Automated Negotiating Agents Competition (ANAC) 2019. Reyhan Aydogan, Tim Baarslag, Katsuhide Fujita, Johnathan Mell, Jonathan Gratch, Dave de Jonge, Yasser Mohammad, Shinji Nakadai, Satoshi Morinaga, Hirotaka Osawa, Claus Aranha, Catholijn M. Jonker Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Springer 2020-00-00
  8. Research of correlation between personality of humans and evaluation of the game agent in cooperative game Hanabi KAWAGOE,Atsushi, OSAWA,Hirotaka Proceedings of the Annual Conference of JSAI, The Japanese Society for Artificial Intelligence 2020-00-00
  9. Analysis of Artificial Intelligence in Science Fiction OSAWA Hirotaka, MIYAMOTO Dohjin, HASE Satoshi, SAIJO Reina, FUKUCHI Kentaro, MIYAKE Youichiro Proceedings of the Annual Conference of JSAI, The Japanese Society for Artificial Intelligence 2020-00-00
  10. ビデオ人狼での他者説得に見られる非言語情報の調査 Osawa Hirotaka 日本認知科学会第37回大会 2020-00-00

2019

  1. Power of looking together: an analysis of social facilitation by Agent's mutual gaze. Takuya Toyono, Hirotaka Osawa IET Cyper-Phys. Syst.: Theory & Appl., IET Cyber-Physical Systems: Theory and Applications 2019-09-01
  2. 欧州SATORIプロジェクトにおける研究開発倫理ガイドライン開発(1)背景と概要 大谷 卓史, 大澤 博隆, 久木田 水生, 西條 玲奈 電子情報通信学会技術研究報告 = IEICE technical report : 信学技報, 東京 : 電子情報通信学会 2019-07-00
  3. Learning Ecosystem in Elementary School Using Modifiable Humanoid Robot. Takuya Sato, Hirotaka Osawa 14th ACM/IEEE International Conference on Human-Robot Interaction(HRI), ACM/IEEE International Conference on Human-Robot Interaction 2019-03-22
  4. Clarifying Privacy, Property, and Power: Case Study on Value Conflict Between Communities. Arisa Ema, Hirotaka Osawa, Reina Saijo, Akinori Kubo, Takushi Otani, Hiromitsu Hattori, Naonori Akiya, Nobutsugu Kanzaki, Minao Kukita, Kazunori Komatani, Ryutaro Ichise Proc. IEEE, Institute of Electrical and Electronics Engineers (IEEE) 2019-03-00
  5. Development and evaluation of the game agent to change confidence of estimating in Cooperative game Hanabi SATO,Eisuke, OSAWA,Hirotaka Proceedings of the Annual Conference of JSAI, The Japanese Society for Artificial Intelligence 2019-00-00
  6. Analyzing Gestures in Real-World Werewolf Game TAKAYAMA,Shutarou, OSAWA,Hirotaka Proceedings of the Annual Conference of JSAI, The Japanese Society for Artificial Intelligence 2019-00-00

2018

  1. I Know You Better Than You Know Yourself: Estimation of Blind Self Improves Acceptance for an Agent. Takuya Kato, Hirotaka Osawa International Conference on Human-Agent Interaction, HAI 2018 - Proceedings of the 6th International Conference on Human-Agent Interaction 2018-12-04
  2. Power of Looking Together: Analysis of Social Facilitation by Agent's Mutual Gaze. Takuya Toyono, Hirotaka Osawa International Conference on Human-Agent Interaction, HAI 2018 - Proceedings of the 6th International Conference on Human-Agent Interaction 2018-12-04
  3. Values Awareness Support : Visualization of the Discussion 吉添 衛, 服部 宏充, 江間 有沙, 大澤 博隆, 神崎 宣次 科学技術社会論研究, 科学技術社会論学会 2018-12-00
  4. 協力ゲーム Hanabi における相手の思考時間を戦略の指標に加えたエージェントの開発と評価 佐藤 栄介, 加藤 拓也, 大澤 博隆 ゲームプログラミングワークショップ2018論文集, 情報処理学会 2018-11-09
  5. Telepresence Robot's Salutations to Trigger Informal Conversation with Teleworkers. Hideaki Kuzuoka, Yuki Kodama, Jianfeng Xu, Emi Myodo, Etsuko T. Harada, Hirotaka Osawa Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW 2018-10-30
  6. Analysis of Agents' Information Sharing with Evolutionary Computation WANG,Bohao, OSAWA,Hirotaka, SATOH,Ken Proc. of JSAI, The Japanese Society for Artificial Intelligence 2018-07-00
  7. Annotating Expression of Roles and Exercise of Special Abilities to the Werewolf BBS INABA,Michimasa, KANO,Yoshinobu, OSAWA,Hirotaka, OTSUKI,Takeshi, KATAGAMI,Daisuke, TORIUMI,Fujio Proc. of JSAI, The Japanese Society for Artificial Intelligence 2018-07-00
  8. Increasing Agent's Impression with Estimation of Other's Viewpoint: KATO,Takuya, OSAWA,Hirotaka Proc. of JSAI, The Japanese Society for Artificial Intelligence 2018-07-00
  9. "It's Public, and also Private": An Analysis of Flaming Fan Studies OSAWA,Hirotaka, OTANI,Takushi, EMA,Arisa, SAIJO,Rena, KUBO,Akinori, KANZAKI,Nobutsugu, KUKITA,Minao, ICHISE,Ryutaro, HATTORI,Hiromitsu, AKIYA,Naonori Proc. of JSAI, The Japanese Society for Artificial Intelligence 2018-07-00
  10. Development of Real-World Agent System for Werewolf Game Wang B., Osawa H., Toyono T., Toriumi F., Katagami D. International Conference on Autonomous Agents and Multiagent Systems, ASSOC COMPUTING MACHINERY 2018-00-00
  11. How Implicit Communication Emerges during Conversation Game. Bohao Wang, Hirotaka Osawa, Ken Satoh International Conference on Autonomous Agents and Multiagent Systems, International Foundation for Autonomous Agents and Multiagent Systems Richland, SC, USA / ACM 2018-00-00
  12. HCI Design for People with Visual Disability in Social Interaction. Shi Qiu, Ting Han, Hirotaka Osawa, Matthias Rauterberg, Jun Hu 0001 HCI International, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 2018-00-00
  13. Envisioning Future of Artificial Intelligence with Science Fiction OSAWA Hirotaka, HASE Satoshi, MIYAMOTO Dohjin, SAIJO Reina, FUKUCHI Kentaro, MIYAKE Yoichiro JSAI Technical Report, Type 2 SIG, The Japanese Society for Artificial Intelligence 2018-00-00